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Characters and the tokens players own move here, onto the nearest free cells. Hidden ones stay where they are.

New character

A character follows its player from map to map. It starts on no map: place it from its page in the Actors tab.

New creatures

Each one gets its own hit points and a copy of the numbers below, and a token numbered after the ones already on the map ("Goblin 4").

Claude / CLI access

Claude changes the table through the rpg command-line tool. On the machine where Claude runs, log in once:

The login line already contains the room id. It asks for the CLI token, which was shown when the room was created; issue a new one below if you no longer have it.

What Claude's changes do
During a fight

Next turn, damage, healing, conditions and action pips of combatants then apply at once, without a draft. Starting or ending a fight, who is in it, initiative, movement and chat still wait for your commit. In Direct mode everything applies at once anyway.

Handout

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Credits

AgentCliRpgKit draws its board art itself; it ships no third-party art yet.

Godot Engine

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Components inside Godot

Import from Pathbuilder

In Pathbuilder, use the JSON export and save the file. It is read here in your browser and sent to the table; nothing is fetched from Pathbuilder. Feat and spell names stay on the character: only you and its player see them.